CG Generalist Reel
1 & 2. Two lighting processes from two of the scenes in my thesis project. I lighted everything in Unreal Engine. The leaves falling system and the fire system are from the Unreal Engine Marketplace. In both scenes, I am responsible for the character and props modeling, texturing, shading, animation, lighting, cloth simulation, and rendering.
3 & 4. Characters turntable. I am responsible for the modeling, texturing, and cel-shade setup. Cel-shade is a difficult challenge for me because I was not super familiar with Unreal Engine at that time, and I did not try node editor before, adjusting the parameter to get the nice anime effect is main challenge, and it is a process of trial and error. Thanks to the help of the internet, my professor, and my teammate, I was able to achieve the result that I wanted.
(Please check out my thesis project page to see more, and also check out the film itself here:
5. A shading practice that I did in school. With the provided car model, I UV mapped the model in Maya, texturing and shading in Substance Painter, lighting and rendering back in Maya. The main skills that I learned are how to UV map a model more efficiently, and how to texture and shading, such as making the car look more shiny but yet not too plastic.